He's a mid-range fighter, using his steel sword for quick attacks or silver sword for heavier moves. Given his focus on weapons and medieval style, Geralt fits into the Soulcalibur 6 roster surprisingly well.
Soulcalibur as a series has played host to a number of guest characters in the past, including Star Wars' Yoda and Darth Vader, The Legend of Zelda's Link, and God of War's Kratos. The final new character is Soulcalibur 6's guest character, Geralt from CD Projekt Red's The Witcher games. If Groh is a basic melee fighter with some tricks, Azwel is on the opposite side he's all about catching your opponent in traps and keeping them guessing. Azwel can summon a series of weapons at will, and he looks to be built primarily around mix-ups, switching from close-range punishment to long-range poking at will. He looks to have mastered his version of the Soul weapons that form the backdrop of the series, with a fragment of the Soul Edge and Soul Calibur in each gauntlet. His fighting style is somewhat straightforward, but the ability to switch stances and teleport allows Groh to be a bit trickier than someone like Xianghua.Īzwel is the new boss character. Groh can switch stances (something that's become rather normal in the series), allowing him to use his dual sabers as a separated pair or a single weapon. He's the first Nordic character in the series, sporting an eyepatch, a full-arm gauntlet, and a Darth Maul-style dual saber. What about the new characters though? Groh puts the "edge" back into the series as the most brooding edgelord character we've seen in some time. Former boss character Inferno is unlockable within the game's Soul Chronicle mode, while the bladed hula hoop of Tira can only be unlocked if you pick up the $29.99 Season Pass. From previous games, players can choose from Siegfried, Nightmare, Zasalamel, Ivy, Xianghua, Maxi, Kilik, Sophitia, Raphael, Seong Mi-na, Mitsurugi, Talim, Taki, Voldo, Yoshimitsu, Astaroth, and Cervantes. In contrast, Soulcalibur 6 ensures the core pillars of play from the series' past are represented and the cast is a solid mix of veterans with a few new faces. The story mode was weaker than previous entries, and many fan-favorite characters missed the cut, including Sophitia, Taki, and Seong Mina. 2012's Soulcalibur 5 was a revamped entry intended to bring in new players, but it also missed much of what made the series great for long-term fans. Soulcalibur 6 is also somewhat of a mea culpa for the Project Soul team. Like Bandai Namco's other fighting series, Tekken, there's a strong sense of continuity and familiarity in Soulcalibur 6. I picked up the controller and I was transported back to playing Soulcalibur on Dreamcast with my friends or making custom characters in Soulcalibur 3. Sitting down to play the game for the first time, I was struck by how easy and familiar it was. What surprises me the most about Soulcalibur 6 is how much hasn't changed over the years.